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Neither is an especially good thing, but one is easier to overlook than the other. Section 8: Prejudice shifts over time from repetitive but easy, to repetitive but frustrating. While you'll be given different tasks, every mission feels similar. Then there are the clear "this is training for multiplayer situations" scenarios requiring you to hack terminals or repair vehicles for no discernable reason.
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There's the totally mindless point A to point B trek requiring you to slaughter AI bots thrown in with little thought to placement or encounter design. It swings from one worst-case-scenario to the other. Section 8: Prejudice's campaign feels like it was tacked onto the multiplayer as an afterthought. Playing through Prejudice's uninspired level design, I can see why they'd want to get through it as quickly as possible. While Section 8: Prejudice starts with an interesting idea – the original military hard-men used to tame colonial space were forcefully decommissioned by Section 8's precursors, and now they're back and pissed about it – it barrels headfirst into cliché territory and doesn't look back. There's also a "full" single-player campaign in Prejudice, with more of a story to it than the tutorial-in-everything-but-name from the first game.Īt least, I think there was supposed to be a story to it. Timegate have added a new wave-based survival mode for four players called Swarm. Section 8: Prejudice seems poised to correct the original game's main failings, like a mostly non-existent single player element and a certain generic lack of identity outside of the dude-bombardment mechanic.
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It was an FPS that married elements of the Battlefield series with the ardently-worshipped Tribes games - players jetpacked over vehicles and mechs while securing control points and performing other tasks randomly assigned over the course of a match. At its heart, Section 8 was a multiplayer-focused affair, with 32-player objective-based matches. Section 8: Prejudice is the sequel to 2009's Section 8, which introduced, uh, Section 8: a group of cybernetic crazy people fired from orbit into battle wearing nothing but their armor.
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